Sim 4 black eyes

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These features-specifically texture combiners, whichĪllow textures to be combined in a variety of ways-are powerful enough to More obscure texturing functionality in OpenGL ES 1.1. This chapter starts off by detailing some of the The fundamentals, it won’t be difficult to digest it. But, there’s plenty of information out there, and now that you know Shadows there are too many techniques for rendering shadows (or crudeĪpproximations thereof), so I can’t cover them while keeping this bookĬoncise. For example, this book does not cover rendering Graphics books, blogs, and academic papers to learn additional ways ofĭazzling your users. The selection of effects dealt with in thisĬhapter is by no means comprehensive. This chapter goes over a small selection of more advanced techniques At this point in this book, you may have writtenĪ couple simple OpenGL demos to impress your co-workers and family members.īut, your app may need that extra little something to stand out from theĬrowd.

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